This is another geeky blog. Non-gamers, move along.
Amanda and i were playing Sentinels of the Multiverse tonight when the most astonishingly well-timed combo just happened to, uh, happen. Amanda was playing The Argent Adept, a kind of super powered bard. I was Tachyon, sort of a female Flash. We were fighting The Matriarch, a villain whose power is controlling fowl. So i guess picture The Avengers vs. Alfred Hitchcock's The Birds, plus Dr. Who, because we were playing in the Time Cataclysm. Now that you've got an overview of the comic book shenanigans we were writing with our cards, i'm going to dive into gameplay terms. For the nerds.
For a good long while, we were getting our asses handed to us. Matriarch starts at 70 HP, and for a good hour we couldn't get her below 60. It was partially due to her Mask, which allows her to regenerate 2 HP every turn, and partially because she kept popping out bird after bird after fucking bird, and we just had to handle them before they killed us. Superheroes being destroyed by ravens? That's not going to look good on the ol' resume.
Finally, as Tachyon, i managed to pull out a Hypersonic Assault on her. 1 damage to each non-hero target, which kills every last one of her god damned birds (they only have 1 HP each), and no target damaged by it can deal damage until Tachyon's next turn. It's also important to note that Matriarch is Tachyon's nemesis. In the game, nemeses deal an extra 1 damage any time they hit each other.
Amanda's turn, as Argent Adept. She activates Counterpoint Bulwark, a power that gives any two targets Damage Taken -1 until her next turn, and naturally chooses Argent Adept and Tachyon. We had actually debated for a few minutes whether she should play that power or a different one, and mutually agreed that taking less damage would be pretty cool. We didn't know how crucial that would be.
Environment moves next. It plays Surprise Shopping Trip, which seems like a pretty weird title for a card based on a time anomaly. Game text: "Whenever a card comes into play, deal each target 1 damage. At the start of the environment turn, destroy this card."
Huh. Absolutely any time anything comes into play until the environment's next turn, every target will take a damage. "Every target" includes both players, the villain, all of her birds, her Mask...everything.
Villain's turn. Here's the epic plot twist. She draws Darken The Sky. Take all Fowl cards and the Mask of the Matriarch out of the villain's Trash and put them into play. Remember how i had just destroyed all of her birds with Hypersonic Assault? There were fifteen Fowl cards in that discard pile, plus the mask. That's 16 new cards coming into play...
...Which triggers Surprise Shopping Trip 16 times...
...So every target, including Heroes, the Villain, every Fowl that just landed on the board, takes 1 damage, 16 times. Since the Mask was on the top of the discard pile, it goes into play first, so it gets hit by all 15 birds and gets destroyed again immediately. The Matriarch takes 16 damage. And we the Heroes take...none. Because it's just one damage 16 times, and we have Damage Taken -1, thanks to Amanda choosing Counterpoint Bulwark. One of The Matriarch's powers is that each time a Fowl leaves play, she deals 1 damage to the Hero with the lowest HP, which would be me (12). Since i'm Tachyon, her nemesis, that would be 2 damage for each bird, so even with my Damage Taken -1, i'm still looking at 15 damage. But wait! What did i play on my last turn? Hypersonic Assault? SHE CAN'T DEAL DAMAGE UNTIL MY NEXT TURN!
It was glorious. Her entire playing field had been cleared, where we were previously staring down 18 or 20 cards, and now she was sitting at 43 hit points. Apparently she sent her army to Wal-Mart on Black Friday. Within a few turns, i managed to play two Lightspeed Barrages at once, and with 13 Burst cards in my Trash, that comes out to 28 damage.
In the end, the environment finished her off for us, hitting her with both a Charging Triceratops and a Marsquake on the same turn. Which is just as well, if that Marsquake hadn't happened, i'd have taken out the big, main Villain with a Sucker Punch on my next turn. I suppose a Marsquake is the less humiliating way to go out.
It was just so epic i had to share. Thanks for reading, nerds.
Amanda and i were playing Sentinels of the Multiverse tonight when the most astonishingly well-timed combo just happened to, uh, happen. Amanda was playing The Argent Adept, a kind of super powered bard. I was Tachyon, sort of a female Flash. We were fighting The Matriarch, a villain whose power is controlling fowl. So i guess picture The Avengers vs. Alfred Hitchcock's The Birds, plus Dr. Who, because we were playing in the Time Cataclysm. Now that you've got an overview of the comic book shenanigans we were writing with our cards, i'm going to dive into gameplay terms. For the nerds.
For a good long while, we were getting our asses handed to us. Matriarch starts at 70 HP, and for a good hour we couldn't get her below 60. It was partially due to her Mask, which allows her to regenerate 2 HP every turn, and partially because she kept popping out bird after bird after fucking bird, and we just had to handle them before they killed us. Superheroes being destroyed by ravens? That's not going to look good on the ol' resume.
Finally, as Tachyon, i managed to pull out a Hypersonic Assault on her. 1 damage to each non-hero target, which kills every last one of her god damned birds (they only have 1 HP each), and no target damaged by it can deal damage until Tachyon's next turn. It's also important to note that Matriarch is Tachyon's nemesis. In the game, nemeses deal an extra 1 damage any time they hit each other.
Amanda's turn, as Argent Adept. She activates Counterpoint Bulwark, a power that gives any two targets Damage Taken -1 until her next turn, and naturally chooses Argent Adept and Tachyon. We had actually debated for a few minutes whether she should play that power or a different one, and mutually agreed that taking less damage would be pretty cool. We didn't know how crucial that would be.
Environment moves next. It plays Surprise Shopping Trip, which seems like a pretty weird title for a card based on a time anomaly. Game text: "Whenever a card comes into play, deal each target 1 damage. At the start of the environment turn, destroy this card."
Huh. Absolutely any time anything comes into play until the environment's next turn, every target will take a damage. "Every target" includes both players, the villain, all of her birds, her Mask...everything.
Villain's turn. Here's the epic plot twist. She draws Darken The Sky. Take all Fowl cards and the Mask of the Matriarch out of the villain's Trash and put them into play. Remember how i had just destroyed all of her birds with Hypersonic Assault? There were fifteen Fowl cards in that discard pile, plus the mask. That's 16 new cards coming into play...
...Which triggers Surprise Shopping Trip 16 times...
...So every target, including Heroes, the Villain, every Fowl that just landed on the board, takes 1 damage, 16 times. Since the Mask was on the top of the discard pile, it goes into play first, so it gets hit by all 15 birds and gets destroyed again immediately. The Matriarch takes 16 damage. And we the Heroes take...none. Because it's just one damage 16 times, and we have Damage Taken -1, thanks to Amanda choosing Counterpoint Bulwark. One of The Matriarch's powers is that each time a Fowl leaves play, she deals 1 damage to the Hero with the lowest HP, which would be me (12). Since i'm Tachyon, her nemesis, that would be 2 damage for each bird, so even with my Damage Taken -1, i'm still looking at 15 damage. But wait! What did i play on my last turn? Hypersonic Assault? SHE CAN'T DEAL DAMAGE UNTIL MY NEXT TURN!
It was glorious. Her entire playing field had been cleared, where we were previously staring down 18 or 20 cards, and now she was sitting at 43 hit points. Apparently she sent her army to Wal-Mart on Black Friday. Within a few turns, i managed to play two Lightspeed Barrages at once, and with 13 Burst cards in my Trash, that comes out to 28 damage.
In the end, the environment finished her off for us, hitting her with both a Charging Triceratops and a Marsquake on the same turn. Which is just as well, if that Marsquake hadn't happened, i'd have taken out the big, main Villain with a Sucker Punch on my next turn. I suppose a Marsquake is the less humiliating way to go out.
It was just so epic i had to share. Thanks for reading, nerds.
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